The nightmare continues in Telltale’s The Walking Dead Season 2, Episode 2, “A House Divided.” Clementine finds herself mixed up between two groups of survivors, and it’s up to you to make sure she’s the last one standing when all the bodies drop. Roll up your sleeves, it’s going to get messy.
Minor Spoilers Ahead
When we last saw Clementine, she had to work pretty hard to convince this new group of survivors that she’s not just some little girl who can’t take care of herself. There were several characters who didn’t quite know what to make of her, doubting whether or not she could be trusted. Within a few minutes of starting Episode 2, a dying man asks Clem to look out for his nephew, who despite his attitude, is actually an adult. Later in the story, Clem is asked to accompany another survivor for reconnaissance when they could have easily picked another fully grown male to do the job. Why Clem? Because she’s a badass, that’s why. Eventually, almost everyone in the group turns to Clementine for advice, assistance, secrets, and survival.
It’s nice to see Clementine grow up right before our eyes. Sure she’s still a little girl in the physical sense, but she’s a seasoned warrior inside, and it’s not at all surprising for others to turn to her for leadership. At one point, she’s even asked to hold down the fort while others go looking for their friends. These are the same people that locked her in a shed for thinking she was bitten by a walker. Now they want her to look after another girl, who’s the complete opposite of Clem—weak, fragile, and clueless when it comes to survival skills.
Telltale continues to hammer out a strong narrative, which ultimately forces the gameplay to the back of the bus. While this should come as no shock to those familiar with the series, be prepared for more watching than actual playing in “A House Divided.” That’s not to say there aren’t any QTE’s or running sequences; but for the most part, your dialogue choices will see the action play out. I would like to add that I’m 100% onboard with the game’s heavy use of non-player action sequences. I find the experience much more enjoyable when I’m not fumbling around with a QTE and I can watch the action or drama unfold.
The highlight for me in this episode came when Clementine met with an intruder while left to defend Sarah, the little mousey girl that looks like a “Happy Meal” for zombies. We’re given several dialogue choices when confronting the intruder to play it cool and answer a question with another question. It’s obvious neither Clementine nor the intruder are being honest with each other, and the entire time I felt violated by his presence. The hoarse voice of actor Michael Madsen certainly didn’t help put my nerves at ease, either.
Trust continues to be a heavy theme in this series, and it’s interesting how the tables have turned on Clementine. She’s gone from being the kid in the group to taking on a strong leadership role. Every few minutes, some annoying bastard is asking her for help or giving her a gun to put down walkers. She’s a beast. You know it, I know it, and now the group knows it.
I lost track of time while playing, which is always a really good sign, especially when gameplay is pretty much thrown out the window. My only real complaint about this episode is that I’ve yet to embrace any of the new characters. If any of these supporting characters are met with an untimely death, I’d be more relieved than upset. For some reason I thought I would care for at least one other character by the end of episode 2, but I’m ready for Clem to move on and never look back.
Legacy Score: 8.5
Geek Legacy’s review scores are on a scale of 1-10, with 10 being the highest possible score.
This review is based on a Steam download version of The Walking Dead: “A House Divided,” provided by Telltale Games.