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The Walking Dead: Season 2, Episode 1 “All That Remains” Review

Posted on December 19, 2013 at 6:00 am by Justin Cavender

Personal Space

Telltale Games point-and-click adventure, The Walking Dead, continues to guide Clementine on a path filled with heartbreak, terror, and loneliness. The poor girl has grown up much faster than any child has a right to. Her innocence was lost in the first season; and given the events that transpire in “All That Remains,” it’s up to the player to decide if Clementine has lost her humanity as well. Remember, in this game your decisions have an effect on the story and will also determine how other survivors perceive Clementine. Is she a lost little girl that has miraculously survived this horrible ordeal? Or has Clementine found the strength to do whatever it takes to keep fighting the good fight?

“All That Remains” Review – Life Could be Worse…

Episode 1 begins pretty much where we left off in the season 1 finale, “No Time Left;” and within a few moments we’re reminded there are worse things than zombies in Kirkman’s The Walking Dead universe. It shouldn’t surprise veterans of the series, but it hits the fan almost immediately, fast forwarding 16 months to see an old soul in Clementine’s eyes. It’s times like these when we tell ourselves it could always be worse, and in true Walking Dead fashion, it does so right out of the gate. Soon Clementine finds herself all alone, and it’s up to you to not only protect her, but save what little humanity she has left.

Without a doubt, Clementine is one of the bravest little girls left on the planet. Unfortunately, not everyone is willing to believe her story, and even the sad face of a child proves to be a tough sell. Trust continues to be a heavy theme in The Walking Dead series, which makes perfect sense as most people will say or do anything to survive. Here’s where things get really interesting as the player gets some fun dialogue choices. When questioned by this new group of survivors, Clementine can take the, “But I’m just a little girl,” approach, or the no nonsense, “I’ve been in tougher spots,” route. Each response feels genuine, and I don’t believe there’s a wrong answer. Experience has transformed her into a resourceful and cunning child. At one point, I was even able to blackmail a character into treating me with proper respect. This was both gratifying and almost scary to see this “new,” and I daresay, improved Clementine in action.

Friend or Foes

Safety in numbers is usually a good idea, but making new friends can sometimes be difficult. There’s a moment in this episode when you can actually feel Clementine’s reserve in making a promise to another character, almost like she knows it’s an empty one and will likely be broken. It’s moments like these when we are reminded of how well Telltale can deliver a powerful narrative. I’m so invested in Clementine that it breaks my heart knowing she’s afraid of losing her friends to the point of not wanting to make any new ones. Clem has already convinced herself these people aren’t going to make it.

Few Puzzles and Easy Controls

This installment of the game is pretty straightforward, and you won’t be wasting time trying to figure out any puzzles. Most of your time is spent looking for items and chatting with new characters. That’s not to say there aren’t plenty of nail-biting and cringe-worthy moments to get you through this episode. The game will keep your heart rate up just as well as any workout video could. By the time both you and Clem are able to take a breather, something horrible happens again.

Most dire situations end with slamming a button to stay alive, or the use nearby objects to put walkers down for good. The controls never felt clunky or out of place, even on the few occasions where mouse swipes and sudden left or right movements meant the difference between life and death. It’s important to remember this game is a point-and-click adventure, and there’s no need to complicate things with additional buttons. For me, it’s more fun to watch events unfold, and I applaud Telltale for keeping it simple.

I mentioned earlier that choice matters, so I found myself second guessing my answers constantly. While playing through the first season, I tried my hardest to be honest with myself and stand by my actions. With Clementine, I want the best for her and I’m not convinced that doing what’s right is always the best choice in terms of her survival. I realize nothing horrible is going to happen to her, at least I’m comfortable believing that she’s going to be OK regardless of my choices. Still, I find it interesting that I’m putting so much thought into my decisions, whereas before there was only right and wrong.

Still Not Bitten

Final Thoughts

“All That Remains” is a dark and twisted step in the right direction—pushing Clementine to her limit and then forcing her to push even further. This little beast has more grit, determination, and fire than any other character this series has ever seen. Somehow, Clementine has found the balance in what needs to be done to survive without sacrificing what little humanity she has left. It’s up to us, the players, to keep her that way. We’ve met an interesting group of characters, but I would have preferred to learn more about the non-walker threat they’re so concerned with. We don’t know jack about this other group they keep referring to, but in the previews for episode 2, the baddies will make an appearance.

Presentation: 9.5

Gameplay: 8.5

Replay: 8.5

Legacy Score: 8.9

Geek Legacy’s review scores are on a scale of 1-10, with 10 being the highest possible score.

This review is based on a Steam download version of The Walking Dead: “All That Remains,” provided by Telltale Games.

Follow Justin on Twitter @Edgyarmo for more action in the world of geek news.

    • fake_brasilian

      Awesome. Looking forward to jamming on this!

    • Stephen Janes

      This game. My feels. So good.

    • I opted for the iOS version this time around and did not care for it at all. My iPad couldn’t quite handle the processing power needed for the cut scenes, so everything was really jumpy and laggy, which gave me a headache. The touch controls were terrible, too, forcing the camera to pan way up or too far down in order to move Clementine around.

      Although I can’t stand downloading games via PSN, I’m just going to buy season 2 again for my PS3. This game is best played on a platform that’s more immersive than mobile.

      • Bustacap

        the ps3 version is laggy too. its best played on pc really

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