The Ninjabot

PAX Report: “Lovers in a Dangerous Spacetime” is a Co-op Carnival

Posted on September 7, 2014 at 5:57 pm by Victor Chaves

Lovers in a Dangerous Spacetime

Asteroid Base’s booth was constantly swarmed at PAX Prime, thanks in large part to Lovers in a Dangerous Spacetime. Luckily, I found an empty station in Microsoft’s booth, and had the chance to take on this lovely title.

The game is a mixture of open-world Asteroids and a simpler FTL where two players navigate space in a spaceship to save rabbits and shoot down enemies. Functions of the ship are handled by having the player physically move from console to console that correspond to the various ship capabilities. For instance, if an enemy moves from the right of the ship to below, the player needs to move from the console that shoots from the right-turret to the bottom-turret. Add in two more guns for each cardinal direction, a movable shield that protects a small part of the ship, an auto-rotating goop blaster, as well as flight controls, and you can see how having one person might not be enough.

There is a great sense of panic when the players are ordering each other to take care of different parts of the ship, as enemies from multiple angles freely move around in order to get out of your turret range. The game does a great job of rewarding you for having a wider focus than normal, since the situation is always changing and different enemy types swarm in at different times, you’ll survive way more often than the player with horse blinders on. Learning how to balance specific tactics for situations is tantamount to your survival, and as long as you’re communicating, both you and your partner will survive the 80’s neon that is Lovers in a Dangerous Spacetime.

Check out the developer Asteroid Base.

Follow Victor on Twitter @fake_brasilian to see him realize that Pandora’s Tower has a PROGRESS BLOCKER CRASH AT THE FINAL LEVEL.

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