The Ninjabot

PAX Report: Hands-on with Shadow of Mordor

Posted on September 2, 2014 at 5:21 pm by Justin Cavender

Shadow of Mordor

It’s no secret that we at Geek Legacy are excited for Middle-earth: Shadow of Mordor to finally launch on September 30. Lucky for us, we got a chance to sit down and slay some nasty orcs while at PAX over the weekend. Much to my delight, the demo featured gorgeous visuals, smooth gameplay, and nice clean fun. Clean in the sense that I was able to bathe in orc blood for a solid 30 minutes.

The demo drops the player somewhere in the middle of the campaign so that we have several abilities already unlocked. However, the mechanics are fairly intuitive and easy to pickup. Especially if you have ever played Assassin’s Creed or visited the Arkham series. In the game, players take on the role of Talion, a Ranger of Gondor aided by a Wraith giving him special abilities and powers to switch between the physical world and the Wraith world. Believe me when I say your character is one mean motor-scooter.

During the demo I mainly focused on melee attacks with my sword and ranged attacks with my bow. Other abilities and powers will certainly come into play, but I was in my own personal seek-and-destroy mode out for blood. I was able to locate an orc captain from across a mountain ridge using a map and the Wraith-vision mode. I mentioned Assassin’s Creed earlier, and you better believe Talion would give those damn Templars a run for their money as he sprints, leaps, and climbs his way up any surface to get to his marked target. The free flow combat works just like the Arkham series with the ability to counter incoming attacks with the greatest of ease. Just be mindful of archers off in the distance. Those sneaky little bastards will fill you up with arrows faster than an Uruk-Hai attacking Boromir. Aww poor Sean Bean.

Crazy combos and surprise attacks will make swift work of your opponents. At one point I jumped from a ruin down onto an orc convoy landing fatal blows and chopping off heads in just a few seconds. I had no clue what I was doing, but anyone watching might have mistaken me for a pro. Shadow of Mordor features the Nemesis System which creates unique enemies with every playthough. In my case, I was eventually killed and the random orc that got the better of me was actually promoted, and will remember me the next time we meet. The same goes if the tables were turned and I let this orc escape. He would actually remember our encounter and have both mental and physical scars from our previous battle.

These are just some of the neat features found in Shadow of Mordor. I look forward to discussing more in my full review when the game launches on PS4, PS3, Xbox One, Xbox 360, and PC on September 30.

For more geek news be sure to follow Justin on Twitter @Edgyarmo. Here you can share gaming tweets and what it means to ride a unicorn.

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