The Ninjabot

Gemini Wars Review

Posted on November 28, 2012 at 11:21 am by Stephen Janes

While it’s true that nobody can hear you scream in space, I’m sure that some life form elsewhere heard the cry of frustration that I endured last week with Gemini Wars. Advertised as a real-time strategy game set in space, I found my experience with the game to be very clunky and, at times, one-sided.

Gemini Wars puts the player in the mind of Captain Cole of the USF as you are tasked with various objectives throughout the game. You are given various types of ships for attacking, defending, funding resources and researching new technology. It’s very simple to click on a ship and tell them what to do or where to go, but it’s tediously annoying that ships designed to attack aren’t automatically grouped together for easy control.

Many of my complaints come with the presentation of Gemini Wars. Between each mission there are debriefing scenes, which require the player to watch the poorly animated sequence of your objectives. These graphics are straight from the original Playstation days, which would have been great if nostalgia was the game’s main objective. The voice acting is either underwhelming or too over the top, which adds a great deal of annoyance to the campaign, especially when I only noticed a few distinct voice actors at any given time.

There are old PSX games that look better than this, and have better voice acting

Without fail, every single time I played Gemini Wars I managed to find some of my ships “stuck” and unresponsive. The first time two of my assault ships crashed into each other and were basically useless the entire mission. Other times ships under my control had crashed into enemy ships and also unresponsive, making game play frustrating. I also had a few issues where ships under my command just failed to do anything, regardless of what I tried. I did notice this happened mostly with ships that I recently spawned and not those that I started with, however.

Controlling your squad on the battle map is fairly simple. All that is required is to select the ship (or group) you want to immediately control and then give them their orders. Many of the offensive ships you start with move very slowly, so it is imperative that you point them in the right direction. Your support ships will serve as ways to increase your currency and technology, which will enable you to build better ships and have access to better materials.

Gemini Wars has multiple ways to play. There is a single-player campaign, a multi-player mode and a skirmish mode. I tried my hand at multi-player a few times and despite getting my galactic face crushed in every time, it was a fairly fun experience and I noticed little to no lag when I played, which was great. I wasn’t able to play in skirmish mode, but it appears to be a sort of “creative mode” which you can enjoy with unlimited resources.

My battles never looked this epic.

Gemini Wars is a title that offers a lot of charm but suffers from some faulty mechanics. I also found myself fighting to get the camera angles just right so I could see the entire battlefield more often than I would like. The game has some moments but they are far and few. Another few months in the development cycle would have helped this game immensely. I had some fun with the campaign mode but the technical errors kept me from playing too long. 

Gemini Wars is available on Steam for $15.99 for both Mac and PC platforms.

Pros: Easy to point, click and go, many different methods of playing
Cons: Ships crashing into each other, choppy animations and constant battles with camera

Presentation: 6.5
Gameplay: 6
Replay Value: 5

LEGACY SCORE: 6

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