The Ninjabot

Categorized | Game Reviews, Reviews

Endgame Content For Diablo 3

Posted on July 6, 2012 at 9:24 pm by Justin Cavender

It has been nearly two months since the release of Diablo 3, and it can’t quite seem to escape negative press. At launch there was the dreaded error 37. Millions of players waited anxiously for the clock to strike midnight so they could log countless hours in their new game. Unfortunately, gamers were stuck at the loading screen, or unable to log on to the servers. Within two weeks players were complaining about loot drop rates, legendary item stats, and the difficulty level of inferno. Blizzard agreed with their customers, and created a patch that would not only decrease the difficulty of inferno, but would also increase the drop rate of rare items to make progression a bit easier.

A few days ago I read a post on the Diablo 3 forums that Blizzard is aware the endgame content is not sustainable. At first I didn’t quite understand what I was reading. I was always under the impression Diablo was about killing demons for loot. Yeah you play through the story at each difficulty level, but the goal is to get to 60, and grind for “phat loots.” Diablo is code for loot grind. It’s a long and painful process. Personally, I have played for hours at a time without getting a single piece of loot I can use. This of course is extremely frustrating, but that’s what Diablo is designed to do. Push you to that breaking point where enough is enough. For some people, this is their idea of a good time. Torturing themselves over a pack of elites that have immunity, mortars, chains, and teleport abilities. Diablo II was the same way, and people are still buying and playing it today in 2012. They do this for the chance at getting that one piece of gear that will put them closer to greatness. That is your endgame goal, greatness. Millions will try, but sadly only a few will achieve it.

Let me just add that I love to hate Diablo 3. It looks, plays, and sounds amazing. I realize some people complain about the visual style, calling it cartoony. However, I think it suits this type of game. I will also admit at one point I was so upset in Act II inferno, I quit playing and uninstalled the game. I just needed a breather for a few days. During my break I had a moment of Zen, and decided I will only play with friends.

I know I clocked over 130 hours, and got my money’s worth. Any other game I buy at full retail value gets played for a solid month, and usually gets shelved. I may pick it back up in a year or so to beat it again, but I’m in no rush. Diablo 3 is no different. If I want end game content I will play an MMO.

I guess in the end Diablo 3 is a different kind of beast. I believe it’s engineered to bring out the worst in every person. The day I stop playing it, is the day I actually beat it.

    • Scott

      It's a love/hate relationship really. I'm just about done…after I kill a few more rare elites…

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