The Ninjabot

E3 Recap: Guild of Dungeoneering

Posted on June 17, 2015 at 10:00 am by Stephen Janes

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If you’ve ever caught yourself daydreaming at your desk and losing yourself in an adventure created by your own mind, Guild of Dungeoneering will take you away on a unique journey with the simplest of intentions. The game simulates a build your own tabletop adventure while appearing to have been constructed with a pen and paper.

The player picks a Dungeoneer, who serves as the hapless adventurer burdened with the task of exploring a dungeon that doesn’t quite exist. When you pick a dungeon quest, you are given a turn limit and an objective (for me, I had eleven turns to reach and destroy the boss). You see your Dungeoneer and the boss and a lot of blank space in-between.

GoD - Screenshot 10 - (Jun 2015)

The combat system is as simple as picking a card the counter whatever your opponent has selected.

Guild of Dungeoneering offers one of the most unique “build your own adventure” games I’ve ever experienced. Each turn the player receives five cards (land tiles, monsters or loot) and must play three of them. On a few instances when I played, I had nothing but monster cards and had to set a treacherous path for my Dungeoneer to traverse. What cards you get are random and the land tiles you receive might not be the shape you need to properly progress, such as ‘L-shapes’ when you need ‘T-shapes’ and so on.

Combat is simple in concept with a lot of depth and variety. Depending on your class and the weapons equipped, different types of attack cards will be accessible to the player. You are able to see what attack your enemy will conduct, allowing the player to respond accordingly. Each battle concludes with it’s own perks that can be used to upgrade your Dungeoneer and prepare them for the final battle.

GoD - Screenshot 4 - (Jun 2015)

You can decide not to fight the high-level creatures, but you won’t level up or gain valuable loot.

All of your Dungeoneers successes, failures and spoils go towards your Guild. The Guild is split between Might, Magic and Loot, which will influence your character’s stats and equipment drops. The Guild is the main engine of progression and can help unlock new character classes and traits.

I consistently found myself wanting to learn more and more about the game and was instantly pulled into the lore. The charming and miniscule dialogue, the simple combat system and the ability to create your own adventure had a huge influence on me. The build I played wasn’t complete as there were still a few bugs that appeared here and there, but those are expected to be fixed prior to the full release. Although, even if these minor issues were found in the main game, I’d easily overlook them.

The boss will wait for you to arrive, but when he gets impatient he gets stronger.

The boss will wait for you to arrive, but when he gets impatient he gets stronger.

Guild of Dungeoneering is the debut release from Gambrinous, a small studio from Dublin, Ireland who is partnering with publisher Versus Evil. Guild of Dungeoneering will first be released on the PC version of Steam on July 14, 2015 and later Mac and tablets.

Stephen Janes is also co-host of the Pixelated Podcast and occasionally writes for this fabulous site. You can follow his gaming nonsense on Twitter and YouTube.

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