The Ninjabot

Daily E3 Recap – MGSV The Phantom Pain

Posted on June 16, 2014 at 4:06 pm by Stephen Janes

The extraordinary event that is E3 is finally over for 2014. If you were lucky enough to be there, you are probably suffering from the post-E3 depression. It is a natural feeling that can easily be remedied by simply reliving the amazing showings, footage and game play demos that littered the Los Angeles Convention Center in downtown Los Angeles. One of the games that I got some personal time with was the eagerly anticipated Metal Gear Solid V: The Phantom Pain.

Upon entering the demo theater, attendees were given a wonderful piece of art that depicted Snake’s appearance over the years. Not to mention some photos of the different bipedal nuclear weapons known as Metal Gear and the size comparison of the different maps. As you may already know, the map for The Phantom Pain is estimated to be about two-hundred times larger than Metal Gear Solid V: Ground Zeroes. If you didn’t already have an idea of what to expect from The Phantom Pain, the map is big and the detail in Snake (now known as Venom Snake) is bigger.

Before the live demonstration went on, the extended trailer for Phantom Pain was played. Series creator Hideo Kojima stated that this trailer, “…may be even tougher” to watch prior to E3 but it was relatively tame in comparison to the full trailer for Ground Zeroes. You are given a few shots where you can see pain and madness in the eyes of Snake after the destruction of Mother Base at the end of Ground Zeroes but overall it was a typical Metal Gear Solid trailer; yelling, sneaking, dramatic speaking and things happening that make me giddy. 

The Phantom Pain introduces some new features to the franchise and brings back some classic features with a new twist. For instance, Snake once again has his trusty cardboard box to sneak around with but this time there are a few new tricks. Snake can pop out of his box and hold up enemies or launch from the side to escape and leave a decoy behind. Snake also has a Phantom Cigar, which allows him to speed up time and change the day. This will come in handy when planning sneaking missions, as guards change shifts and alter security routes depending on the time of day. Diamonds also have an important role in this game. Snake was shown picking up diamonds from the ground and using them as currency for Mother Base in order to purchase upgrades. The trailer also shows more about the diamonds that you have to see to believe.

MGSV Phantom Pain_The Box

The box makes a return to the franchise with some new tricks.

The Fulton Recovery System from Metal Gear Solid Peace Walker has also returned. In addition to subduing and recruiting enemy soldiers for your new Mother Base, you can also recruit vehicles, weapons, artillery and even goats. The demonstration we were given showed Snake tranquilizing a goat and bringing him (we named him Jerry) back to Mother Base, where he could be seen walking around…doing goat things. Mother Base also plays a bigger part of The Phantom Pain. In the past you could only see overhead shots of your base but now Snake can actually run around, visit crew members and even fend off enemy attacks. The scale of the base looked to be similar to that of Big Shell from Metal Gear Solid 2: Sons of Liberty. In other words, humongous.

Words do not accurately describe the proper scale of the new map. It took Snake roughly fifteen minutes to get from the insertion point to his main objective. The Afghanistan setting shown in previous trailers was the focus of this mission. One point of focus was the new open world approach that players would have to traverse. Snake now has the ability to attack his mission from any angle. This will make The Phantom Pain much more interesting and diverse since you will be able to complete the same mission with different methods. Metal Gear Solid games have always been very linear in terms of mission progression but this promised freedom sounds incredible. It is still unclear how much of The Phantom Pain will take place in Afghanistan but if each level offers the same amount of freedom and space, Hideo Kojima’s promise of this being the largest game in the series is sure to match.

MGSV The Phantom Pain_Horseback

The scale of the level shown was tremendous.

The only thing that was not shown was a release date for The Phantom Pain. There have also been several reports that assets from Ground Zeroes would transfer over into The Phantom Pain but no explanation or details were given. At the end of the presentation I was more than satisfied with what was shown before me. Metal Gear Solid V The Phantom Pain is definitely on my list of games to look forward to, I just wish I knew when the game was coming out so I can request the day off from work already. Metal Gear Solid V: The Phantom Pain was one of my favorite demonstrations while attending E3, but there is plenty more to talk about so keep checking back.

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