“You’ll never feel safe.”
Sega is looking to deliver on survival horror with Alien: Isolation and put the ugly mess of Colonial Marines far behind them. So far I’d say they’re taking a Xenomorph sized leap in the right direction with Alien: Isolation. Obviously, video game footage can be misleading, as was the case with Colonial Marines, but I like what I’m seeing so far. Especially, with the game rocking a 1979 vibe–bringing us closer to Ridley Scott’s classic Alien film.
In the video, Creative Lead, Al Hope, says “Alien: Isolation is about encounters that are meaningful and terrifying.” I like the sound of that and I can’t wait to get my geeky hands on this beast.
The game takes place 15 years after the events of the first film. Players take on the role of Ellen Ripley’s daughter, Amanda, as she hopes to uncover the truth behind her mother’s disappearance. According to the game’s description “you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.”
The alien is both dynamic and reactive as it uses its senses to hunt you down and track your movement. There is no way to accurately predict the alien’s behavior, which hopefully adds a sense of realism to the game–terrifying you to your core.
Alien: Isolation is due out later this year on PS4, Xbox One, PS3, Xbox 360, and PC.